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And if you all die, it's back to the beginning again. You pick your team at the beginning, at the Crossroads, and if any of them die along the way, that's it, no substituting them - not as far as I've seen, anyway. You get one attempt to see how far you can take your carriage. Darkest Dungeon 2, in some senses, is a Rogue-like. The second thing you'll notice, in time, is the carriage changes the shape of the game. Other platforms TBC but the original made it consoles so have hope, if you dare Early access timeline TBC but expected to be a year.
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It's all about the carriage - that's the big change. But by seeing it laid bare, I see the sequel better, and now, I'm a fan.
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But in going back to the original to refamiliarise myself, it made me see them differently - isn't it funny how our minds can idolise things to the point of infallibility? I thought very highly of Darkest Dungeon. Darkest Dungeon 2 has made some quite profound changes, and I wasn't sure about them at first.
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